Disarming

From Resonant Rise Wiki

Disarming is a weapon enchantment added by Thaumic Exploration. It gives a chance to drop the weapon from the struck mob's hand. It has no effect on players. It is the easiest way of obtaining the Crimson Blade.

Parameters[edit]

Level Applied to Properties
Disarming I Sword 10% chance for the mob to drop its weapon.
Disarming II Sword 30% chance for the mob to drop its weapon.
Disarming III Sword 50% chance for the mob to drop its weapon.

Thaumonomicon Entry[edit]

"You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.

This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level."

Infusion Recipe[edit]

Infusion Enchantment.png
Infusion Enchantment
Instability:
Enchantment:
XP levels cost:
3
Disarming I
Iron Sword
Slimeball
Salis Mundus
Limus
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Telum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Vinculum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate
Infusion Enchantment.png
Infusion Enchantment
Instability:
Enchantment:
XP levels cost:
6
Disarming II
Iron Sword
Slimeball
Salis Mundus
Limus
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Telum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Vinculum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate
Infusion Enchantment.png
Infusion Enchantment
Instability:
Enchantment:
XP levels cost:
9
Disarming III
Iron Sword
Slimeball
Salis Mundus
Limus
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Telum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Vinculum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate